GRANT(PI & MEMBERS)

4

PUBLICATIONS

33

INDEXED PUBLICATION

0

TOTAL STUDENTS

H-INDEXED (SCOPUS)

CITATIONS (SCOPUS)

Grant (PI)

NATIONAL GRANTS
3
UNIVERSITY FUND
1
TOTAL

Publications

INDEXED PUBLICATION
0
NON-INDEXED PUBLICATION
2
OTHERS PUBLICATION
31
TOTAL

Supervisions

DEGREE
0
MASTER
7
PHD
5
TOTAL

Legend : SPONSOR TYPE OF GRANT

Grant Name Year
A Subdivision Surfaces For A Virtual Environment Application
MINISTRY OF ENERGY, SCIENCE, TECHNOLOGY, ENVIRONEMNT AND CLIMATE CHANGE (MESTECC) Sciencefund
2010
The Develoment of a Hierarchical Heterogeneous Bounding Volumes Tool for Detecting Object Interference in Urban Simulation
MINISTRY OF ENERGY, SCIENCE, TECHNOLOGY, ENVIRONEMNT AND CLIMATE CHANGE (MESTECC) Sciencefund
2007
A New Deformable Model with Hybrid Nurbs Parameterization
MINISTRY OF EDUCATION Fundamental Research Grant Scheme
2007
Appearance Preserving on Out-Core Simplification in Real-Time 3D Game Visualisation
Short Term
2000

Legend : PUBLICATION CATEGORY TYPE OF AUTHORS

Publication Name Year
Velocity Perception: Collision Handling Technique For Agent Avoidance Behavior
INDONESIAN JOURNAL OF ELECTRICAL ENGINEERING AND COMPUTER SCIENCE
Journal Article Non Citation-Indexed CO-AUTHOR
2013
Natural Interaction For Realistic Emotional Facial Expression Of Avatar Using Brain Computer Interface And Avatar
JOURNAL OF COMPUTER AND INFORMATION TECHNOLOGY
Journal Article Non Citation-Indexed CO-AUTHOR
2011
Real-Time Crowd Simulations For Interactive Virtual Environments
Computer Games & Allied Technology 08
Conference Paper INDIVIDUAL AUTHOR
2008
Survey On Real-Time Crowds Simulation
3rd International Conference on E-Learning and Games (Edutainment 2008)
Conference Paper INDIVIDUAL AUTHOR
2008
The Haptic-Audio Navigation Control To Enhance Interactivity Of Players In Virtual Reality Game
The 4th International Conference on Information & Communication Technology and Systems ICTS
Conference Paper INDIVIDUAL AUTHOR
2008
The Framework Of Bounding Volume Hierarchies For Detecting Interference In Urban Simulation
The 4th International Conference on Information & Communication Technology and Systems ICTS
Conference Paper INDIVIDUAL AUTHOR
2008
Improving Deformable Model Sharpness Feature Using Nurbs
The 4th International Conference on Information & Communication Technology and Systems ICTS
Conference Paper INDIVIDUAL AUTHOR
2008
Bounding Volume Hierarchies For Detecting Collision In Urban Simulation
Computer Games & Allied Technology 08
Conference Paper INDIVIDUAL AUTHOR
2008
Crowd Simulation For Ancient Malacca Virtual Walkthrough
The 4th International Conference on Information & Communication Technology and Systems ICTS
Conference Paper INDIVIDUAL AUTHOR
2008
A Survey Of 3d Articulated Figure Animation
Computer Games & Allied Technology 08
Conference Paper INDIVIDUAL AUTHOR
2008
Collision Detection For Avatars In Virtual Environments : A Comparative Study
ASIAGRAPH 08 in Tokyo, International Proceeding
Conference Paper INDIVIDUAL AUTHOR
2008
Collision Detection Syatem For Crowd Simulation
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
Collision Response Between Deformable Objects
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
The Oriented Discrete Orientation Polytop
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
Classical Bounding Volume Techniques
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
Bounding Volume And How To Cretae Them
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
A Review On Level Of Detail
Real-Time computer graphics theory and application, Vol. II
Book Chapter INDIVIDUAL AUTHOR
2008
Haptic In Virtual Reality Game
Real-Time Computer Graphics: Theory and Application Volume II
Book Chapter INDIVIDUAL AUTHOR
2008
Virtual Reality Game, Game Engine And Xna Framework
Real-Time Computer Graphics: Theory and Application Volume II
Book Chapter INDIVIDUAL AUTHOR
2008
Simplifying Massive Datasets With Color And Texture In 3d Real -Time Games Engine Development
Real-Time computer graphics theory and application, Vol. II
Book Chapter INDIVIDUAL AUTHOR
2008
Haptic, Vision, Acoustic And Navigation Control In Virtual Reality Game
Real-Time Computer Graphics: Theory and Application Volume II
Book Chapter INDIVIDUAL AUTHOR
2008
Haptic Tactile For Emotional Avatar In Virtual Reality Game
Real-Time Computer Graphics: Theory and Application Volume II
Book Chapter INDIVIDUAL AUTHOR
2008
The Movement Of 3d Avatar In Virtual Reality Game On Human Emotion Behaviour
Real-Time Computer Graphics: Theory and Application Volume II
Book Chapter INDIVIDUAL AUTHOR
2008
Subdivision Surface Techniques
Real-Time Computer Graphics: Theory and Application Volume II
Book Chapter INDIVIDUAL AUTHOR
2008
Collision Detection : A Survey Of Techniques And Applications
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
Collision Detection For Avatar
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
Self-Collision Detection In Virtual Environment
Collision Detection for Real-Time Computer Graphics: Series of Techniques
Book Chapter INDIVIDUAL AUTHOR
2008
Subdivision Surface Techniques
Real-time computer graphics theory and application Vol I
Book Chapter INDIVIDUAL AUTHOR
2007
The Movement Of 3d Avatar In Virtual Reality Game On Human Emotion Behaviour
Real-time computer graphics theory and application Vol I
Book Chapter INDIVIDUAL AUTHOR
2007
Haptic Tactile For Emotional Avatar In Virtual Reality Game
Real-time computer graphics theory and application Vol I
Book Chapter INDIVIDUAL AUTHOR
2007
Haptic Vision, Acoustic And Navigation Control In Virtual Reality Game
Real-time computer graphics theory and application Vol I
Book Chapter INDIVIDUAL AUTHOR
2007
Virtual Reality Game, Game Engine And Xna Framework
Real-time computer graphics theory and application Vol I
Book Chapter INDIVIDUAL AUTHOR
2007
Haptic In Virtual Reality Game
Real-time computer graphics theory and application Vol I
Book Chapter INDIVIDUAL AUTHOR
2007

Legend : IP CATEGORY IP LEVEL

Intellectual Property Name Grant Register No. IP Level IP Category

Legend : SESSION LEVEL OF STUDY STATUS SUPERVISION LEVEL

Supervision List
NORHAIDA BINTI MOHD SUAIB
AN IMPROVED TIME-CRITICAL COLLISION CULLING SCHEME FOR MULTI-RIGID BODY AND HUMANOID MODEL
PHD GRADUATED CO-SUPERVISOR 2014
MOHD KHALID BIN MOKHTAR
COLLOCATED AND REMOTE INTERACTION TRANSITIONAL INTERFACES MODEL WITH INTERACTIVE USER EXPERIENCE
PHD GRADUATED CO-SUPERVISOR 2023
SAANDILIAN A/L DEVADAS
COLLISION RESPONSE BETWEEN DEFORMABLE OBJECTS IN GAME ENVIRONMENTS
MASTER GRADUATED CO-SUPERVISOR 2007
NAZREEN BIN ABDULLASIM
VELOCITY PERCEPTION AS COLLISION HANDLING FOR AGENT'S STEERING BEHAVIOR IN CROWD SIMULATION
MASTER GRADUATED SUPERVISOR 2009
HAMZAH ASYRANI BIN SULAIMAN
HIERARCHICAL HETEROGENEOUS BOUNDING VOLUME FOR DETECTING OBJECT INTERFERENCE IN URBAN SIMULATION
MASTER GRADUATED SUPERVISOR 2010
NUR SAADAH BINTI MOHD SHAPRI
FIXED SPHERICAL-POINTS DENSITY-BASED CLUSTERING TECHNIQUE (FIXDEC) FOR CLOTH SIMULATION
MASTER GRADUATED CO-SUPERVISOR 2011
RAFIDAH BINTI ABD RAHIM
TEKNIK KLUSTER DWI-PERINGKAT UNTUK PENAMBAHBAIKAN GRAF GERAKAN DALAM PENSISTESISAN PERGERAKAN MANUSIA
MASTER GRADUATED SUPERVISOR 2011
IKLIMA BINTI MOHAMAD
PROSES PENGULANGAN TIGA KALI UNTUK PENGHALUSAN PERMUKAAN OBJEK
MASTER GRADUATED CO-SUPERVISOR 2011